Interface Summary |
Callback |
The Callback interface is used for notifying
entities that some query has completed. |
Connection |
A connection links a source entity/port to a destination entity/port,
and has a delay. |
ConnectionRequest |
A connection request is the message which a source entity sends to a dest entity
it wants to connect to. |
DestMethod |
The part of a general projection which runs on
a destination entity and decides to fulfill/deny
connection requests. |
Entity |
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EntityClass |
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EntityInit |
|
EntityUpdate |
|
EventClass |
EventClass is another name for NeosimClass |
EventList |
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GeneralProjection |
A general projection defines a set of connections between
two populations. |
NeosimClass |
This stores the name, parent and ID of a class. |
NeosimClasses |
|
Population |
A population is a collection of one or more entity handles. |
PopulationBuilder |
A population builder builds a number of entities of
a given class and initialises each one according to
its index in the population. |
PopulationNode |
A node of the population tree - just has a name and a parent node |
PopulationTree |
A grouping node of the population tree - has a number of child population nodes |
PopulationView |
A population view provides a way of referring to
a collection of existing entities. |
Projection |
A projection stores a specification of a set
of connections from one population onto another,
and can be specified as an array of connections
to make from output ports of source entities
to input ports of destination entities. |
ScriptReader |
|
SourceMethod |
The part of a general projection which runs on
each source entity and sends requests to make connections
to candidate destination entities. |