Package neosim.iface

Interface Summary
Callback The Callback interface is used for notifying entities that some query has completed.
Connection A connection links a source entity/port to a destination entity/port, and has a delay.
ConnectionRequest A connection request is the message which a source entity sends to a dest entity it wants to connect to.
DestMethod The part of a general projection which runs on a destination entity and decides to fulfill/deny connection requests.
Entity  
EntityClass  
EntityInit  
EntityUpdate  
EventClass EventClass is another name for NeosimClass
EventList  
GeneralProjection A general projection defines a set of connections between two populations.
NeosimClass This stores the name, parent and ID of a class.
NeosimClasses  
Population A population is a collection of one or more entity handles.
PopulationBuilder A population builder builds a number of entities of a given class and initialises each one according to its index in the population.
PopulationNode A node of the population tree - just has a name and a parent node
PopulationTree A grouping node of the population tree - has a number of child population nodes
PopulationView A population view provides a way of referring to a collection of existing entities.
Projection A projection stores a specification of a set of connections from one population onto another, and can be specified as an array of connections to make from output ports of source entities to input ports of destination entities.
ScriptReader  
SourceMethod The part of a general projection which runs on each source entity and sends requests to make connections to candidate destination entities.
 

Class Summary
ClassID  
ConnectionID  
ConnectionQuery  
EntityID  
EntityQuery  
Event A basic event just has a time stamp and a class id.
PortID  
SpikeEvent A Spike event.
Time Time is stored as an integer number of nanoseconds